This is very cool and flavorful, but it also represents the main challenge, I think, in using Carcosa to influence a more standard setting, like the one I run, with dwarves and elves and goblins, where humans can all interbreed and there are not 13 distinct races of men.
My solution to this challenge is the chart below. It can be used in two different ways:
- The first 13 items on the table represent direct conversions from Carcosan races to more standard races. Whenever a Carcosan ritual or ray gun specifies a color of man, simple refer to the chart and substitute the corresponding race. If you don't, say, use Centaurs in your game, choose one of the entries after the first 13 that you prefer and use that instead whenever a ritual or ray gun specifies a Purple man.
- Whenever a ritual or ray-gun specifies a color of men, roll 1d20 on this table to determine which standard race will be specified instead in your game.
- Black–Elves
- Blue–Dwarves
- Bone–Kobolds
- Brown–Humans
- Dolm–Goblins
- Green–Orcs
- Jale–Gnolls
- Orange–Gnomes
- Purple–Centaurs
- Red–Dopplegangers
- Ulfire–Lizard-Men (or Troglodytes, or some other reptilian humanoid)
- White–Satyr if male, Dryad, Nymph or other nature-spirit thing if female
- Yellow–Halflings
- Larger Fey creatures, like Leprechauns and Brownies
- Lycanthropes
- Yuan-Ti
- Deep Ones
- Trolls
- Merfolk
- Re-Roll Twice: the offspring of those two races
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