Friday, September 2, 2011

The Megadungeon is a Go!

So, my two most regular players lost their character sheets in the move to their new house and still haven't been able to find them. Last time we tried Risus out, but this time we rolled up some new characters for them.

Quite quickly, one of them started complaining about his attributes. I use 3d6 down the line. In the past, I've allowed re-rolls of attributes when the sum of the modifiers is less than 0. This time, though, I remembered this.

I had him make up his own attribute scores. Then his wife wanted to do that as well.

Here's the attribute scores he decided on: 18 13 13 9 3 4

And here's her's: 10 13 10 16 8 13

Wow, that didn't break the game, even when you let a player with very gamist tendencies do it!

The way he put it, "It's no fun to play a character that's good at everything."

No arguments here. Thank you, Jeff Rients.

We actually spent about three hours doing character generation, mostly because we took our time. I also had them roll on charts for their background from Monsterous Civilizations of Delos and the special abilities chart from Arduin. Those worked as well as I hoped they would and added some nice flavor. Once I've tweaked and worked and changed them to the point where I feel sharing them wouldn't be a copyright violation, I'll do so; in the meantime, both books are for sale…

Then, since we only had an hour left, I decided to run them through the start of my megadungeon. I only have 18 rooms done(or mostly done) right now, but I figured they wouldn't get too far. I was right; they only went into three rooms and only had one combat, with a Saucer Fungi. They interacted a lot with the dungeon dressing. If I had been using my wondering monster tables, they would have had quite a few rolls on those, but it was interesting to see them take every random piece of debris I had lying in a corner of a room (or the middle of the room) seriously.

This is also motivation for me to get cracking on expanding my megadungeon! There needs to be more ready for them by next week! So hopefully you'll see some more megadungeon posts around these parts soon.

Also, I have some kobolds that guard the main entrance to the dungeon and charge a toll. It was fun to see one player irked at having to hand over a silver to the kobolds. He expressed a desire to fight them, though he knew he was too weak and outnumbered right now. This should be interesting, as the kobolds are one of the most powerful factions in the megadungeon as I plan it, so getting on their bad side can make life very, very interesting.