Last week I started running my game again. That was cool.
I also have been doing a lot of rules-brewing/synthesis and world-building. I've almost finished mixing ACKS Elf classes with the Theorems & Thaumaturgy Fey Elf idea and my own contributions.
So let's see if I can get back in the swing of things at all. For today, Random Wizard has posted ten questions that I'm going to answer about my game.
(1). Race (Elf, Dwarf, Halfling) as a class? Yes or no?
No, but I do love the ACKS idea of demi-humans having their own classes. So we use that.
(2). Do demi-humans have souls?
Elves are Fey, so they probably don't have souls. Dwarves are mortal, so they probably do. I keep everything pretty ambiguous and not spelled out; there are even some sects that don't believe Men have souls.
(3). Ascending or descending armor class?
Ascending. My players threatened to revolt when I mentioned considering switching to descending, and it just works well for us so I've worried about messing with other rules areas.
(4). Demi-human level limits?
Probably, maybe? We haven't hit any yet, so it's kind of up in the air.
(5). Should thief be a class?
I actually really like my Scoundrel class. And what this guy said.
(6). Do characters get non-weapon skills?
I have this great d12 skill system that both my players and I really like… that never gets used in play. I've been strongly considering switching to ACKS proficiencies, or scrapping them altogether.
(7). Are magic-users more powerful than fighters (and, if yes, what level do they take the lead)?
At some point, probably, since we're playing S&W. My players haven't gotten there yet.
(8). Do you use alignment languages?
Nope.
(9). XP for gold, or XP for objectives (thieves disarming traps, etc...)?
XP for playing, which I'm strongly considering ending, save for my fear of player revolt, and XP for gold spent.
(10). Which is the best edition; ODD, Holmes, Moldvay, Mentzer, Rules Cyclopedia, 1E ADD, 2E ADD, 3E DD, 4E DD, Next ?
Probably ODD, just for its incompleteness. Home-brewing is a big thing for me, and it's an attitude that it took me a while to acquire; being forced to make decisions helped a lot with that.
Bonus Question: Unified XP level tables or individual XP level tables for each class?
With my latest round of rules revisions, we're moving from unified XP tables to ACKS individual XP level tables for each class.
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