tag:blogger.com,1999:blog-283938885302784821.post1580255672220462782..comments2024-03-28T00:42:25.420-07:00Comments on Grognardling: NPC PersonalitiesChristopherhttp://www.blogger.com/profile/16988517412357391012noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-283938885302784821.post-42856061908959714242012-08-15T10:42:22.086-07:002012-08-15T10:42:22.086-07:00That's certainly a more comprehensive way to d...That's certainly a more comprehensive way to do personality than rolling a d4 or two, but it also precludes inventing an NPC on the spot, as needed, and rolling 2d4 to give me a starting point for improvising the NPC's personality. The simplicity of DISC, compared to Myers-Briggs, is what initially attracted me to the idea of using DISC as an NPC personality system.Christopherhttps://www.blogger.com/profile/16988517412357391012noreply@blogger.comtag:blogger.com,1999:blog-283938885302784821.post-10712390623691944902012-08-10T17:18:56.038-07:002012-08-10T17:18:56.038-07:00I recently stumbled across Ashs' Guide to RPG ...I recently stumbled across Ashs' Guide to RPG Personality and Background (http://rpg.ashami.com/), which I am currently using. Instead of modeling what makes the motivations, it focuses on the behaviors, which is surprisingly effective.JDhttps://www.blogger.com/profile/07109374373698821916noreply@blogger.comtag:blogger.com,1999:blog-283938885302784821.post-59734941754158070042012-08-09T10:30:41.465-07:002012-08-09T10:30:41.465-07:00*liked -> linked*liked -> linkedAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-283938885302784821.post-10306944801183246252012-08-09T10:29:45.640-07:002012-08-09T10:29:45.640-07:00Gah, I just lost a long write up.
Any ways... I ...Gah, I just lost a long write up.<br /><br />Any ways... I <i>hate</i> that the terms are Good and Evil. I've said so in one of my posts (if not the one I liked), and I think I'd prefer Altruistic and <a href="http://en.wikipedia.org/wiki/Ethical_egoism" rel="nofollow">Egoistic</a> a lot more. Good/Evil connotes an objective morality that I don't think has been present in the game (really) since we left Chainmail's cosmic Law-versus-Chaos was, if it even existed then.<br /><br />DISC does have a bit more flexibility (10 combinations instead of 9? Or can you have 3- and 4-combo personalities?), but I think there's a fine line between "philosophical stances" and "personality" -- I believe one informs the other, constantly. Still, a LE High Cleric is a bit different if he does his thing for Stability versus Correctness versus Power.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-283938885302784821.post-78180478228658669322012-08-09T05:39:32.939-07:002012-08-09T05:39:32.939-07:00I suppose there is a rough correspondence… one pro...I suppose there is a rough correspondence… one problem is that the two-axis alignment system is more about moral and philosophical stances, while this is about personality, though there certainly is an overlap. Also, I'm not eager to label the D personality type as "evil."<br /><br />The fact that DISC uses a second personality as the secondary personality does work really well with the whole "Lawful Good," or "Chaotic Good" or "Lawful Evil," etc. pairing… except that DISC would allow for, say, an S/D, which would be "Lawful Evil" with this mapping.Christopherhttps://www.blogger.com/profile/16988517412357391012noreply@blogger.comtag:blogger.com,1999:blog-283938885302784821.post-9471363018084368872012-08-09T04:41:16.870-07:002012-08-09T04:41:16.870-07:00It strikes me that (at least by my interpretation)...It strikes me that (at least by <a href="http://jackstoolbox.wordpress.com/2012/06/08/all-that-you-hold-dear/" rel="nofollow">my interpretation</a>) this isn't much different from D&D's 3x3 system.<br /><br />Good characters are others-centered (stability)<br /><br />Lawful characters are rules-centered (correctness)<br /><br />Chaotic characters are liberty-centered, for lack of a better term (roughly associated with 'fun')<br /><br />Evil characters are self-centered (power)Anonymousnoreply@blogger.com