tag:blogger.com,1999:blog-283938885302784821.post1443566212902956949..comments2024-03-28T00:42:25.420-07:00Comments on Grognardling: The DMG, Section by Section, Part 2: The GameChristopherhttp://www.blogger.com/profile/16988517412357391012noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-283938885302784821.post-4128033854791748782012-07-20T08:48:43.960-07:002012-07-20T08:48:43.960-07:00It's certainly understandable for Gygax to wri...It's certainly understandable for Gygax to write this way for the reasons you offered; the thing is, that advice served TSR more than it served the games of those who might have improved their games by incorporating "unofficial" materials, many of which (first three Arduin Grimoires, Dragon Tree Press) were completely compatible with AD&D. When I read gaming material, I want the author to have the best interests of my game in mind; it actually encourages me to buy more of his stuff.Christopherhttps://www.blogger.com/profile/16988517412357391012noreply@blogger.comtag:blogger.com,1999:blog-283938885302784821.post-79365292240923972632012-07-19T09:44:27.032-07:002012-07-19T09:44:27.032-07:00Just remember that you are in a different time. G...Just remember that you are in a different time. Gygax was trying to keep his fanbase at a time when he risked losing out to other non-compatible games such as "Chivalry & Sorcery," "Warlock," and "Tunnels & Trolls." Many people were looking at other games at that time, and the market for the game was not what it is today. Losing out might mean TSR losing D&D players to another system, and thus it's sales.R.J. Thompsonhttps://www.blogger.com/profile/17096180855518446449noreply@blogger.com