tag:blogger.com,1999:blog-283938885302784821.post727636592518403786..comments2024-03-28T00:42:25.420-07:00Comments on Grognardling: The Scoundrel, Part 6: A Skill SystemChristopherhttp://www.blogger.com/profile/16988517412357391012noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-283938885302784821.post-8904861665336640652011-06-25T09:11:48.711-07:002011-06-25T09:11:48.711-07:00Yeah, I really like it too! Full credit goes to Sh...Yeah, I really like it too! Full credit goes to Sham on that one.<br /><br />How many and what kind of skills to use is what I'm going to work on next. I'm not sure how many skills I'll include right now. I'm planning on going through a lot of the thief classes that have been posted around the OSR and seeing which ones fit my "this is something that can't be easily roleplayed out at the table so we should abstract this to a die roll" test.<br /><br />Depending on just how many skills I actually end up including, it might be necessary to tweak the number of pips that become available, as the current numbers could make progression too quick if there are not many skills or much too slow if there are a lot of skills. I'm probably going to aim for something between 5-10 skills, but we'll see what happens.Christopherhttps://www.blogger.com/profile/16988517412357391012noreply@blogger.comtag:blogger.com,1999:blog-283938885302784821.post-90349672527221216022011-06-25T08:58:58.204-07:002011-06-25T08:58:58.204-07:00That's not a bad way to increase skills, the t...That's not a bad way to increase skills, the tally idea. How many, and what sort, of skills were you thinking of?Simon Forsterhttps://www.blogger.com/profile/01243845335993440168noreply@blogger.com